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Ac unity ign
Ac unity ign












ac unity ign

On the right of the picture, instead, there are other files about the various parts of Arno’s model, again called sometimes Arnaud (eyebrows, hair, eyes and also the phantom blade, called "ThrowBlade").Ī big part of what is shown in the Making Of belongs to this program that seems to be the base of the AnvilNext (or its interface). Immediately on the right of Arno’s face it's possible to see the macrocomponents, among which the skeleton ("Skeleton Component"), the "Facial Component", the "Ragdoll Component" and also the graphic effects of the Eagle Vision ("Eagle Vision Component").

ac unity ign

This picture is very interesting because if zoomed it shows various details about the files that the character of Arno is made up of. In addition to this, the video shows also a close-up of Arno’s face while he wears the traditional Assassin outfit. Lastly, the third image shows us the 11 parameters for cheeks and nose, these ones too dedicated to their positioning. In the first image we can see the 16 modifiable parameters for the eyes (which determine the position and, among others, the contraction and the eyelid’s corners) while in the second one we can see the 35 parameters for the mouth (which, among others, include jaw, lips, chin, teeth and tongue). There are six modifiable parts, namely eyebrows, eyes, nose and cheeks, mouth, others and "LookAt". As shown in the picture, in the upper right corner it is possible to notice the "FaceBuilder Animation Panel”, the tool the developers use to modify dozens of parameters for each part of the face. In this case, however, it is possible to see the level of detail with which the face of our protagonist and, presumably, also of the other characters, was achieved through the AnvilNext.

ac unity ign

Let’s start exactly as we did for the first part, in other words with a screen dedicated to Arno’s face.














Ac unity ign